As you may know, Riot is has a number of updates for League of Legends this month, including the already posted Annie visual upgrade. One of the main updates for League of Legends, though, is the addition of Thresh, the Chain Warden.
Thresh is a champion who traps their opponent in chains and stops them at their feet.
Keeper of Lost Souls [ Passive ]
Chain warden can harvest the souls of enemies that die near him, granting him armor, magic resistance and increased base spell damage.
ThreshShackle [ Q ]
Passive: Deal 0.5*AD-1 magic damage on each hit that builds up when not attacking.
This value is equal to total souls collected plus up to 80/110/140/170/200% of attack damage, based on the amount of time since his last attack.
Active: Grab an enemy, then pull them to you or leap to them.
Throws out his scythe, dealing 80/110/140/170/200 (+0.5*AP) magic damage to the first unit hit and pulling them toward him for 1.5 seconds.
Reactivate this ability to pull Thresh to the bound enemy.
Cost
80 Mana
Range
1075
Cooldown
18/16.5/15/13.5/12 Seconds
ThreshLantern Toss [ W ]
Create a shielding lantern that an ally can use to dash to you.
Throw the Lantern to a point. If an ally near the Lantern clicks it, they pick it up and Thresh pulls both back to him.
Additionally, allies who come near it gain a shield lasting 6 seconds that absorbs up to 60/100/140/180/220 (+0.4*AP) damage. Allies can only receive the shield once per cast.
Cost
40 Mana
Range
950
Cooldown
22/20.5/19/17.5/16 Seconds
ThreshSweep [ E ]
Knock nearby enemies in the direction of your choice.
Deals 65/100/135/170/205 (+0.4*AP) magic damage in a line beginning behind him. Enemies hit are pushed in the direction of the swing, then slowed by 20/25/30/35/40% for 1.5 seconds.
Cast forward to push; cast backward to pull.
Cost
60/65/70/75/80 Mana
Range
500
Cooldown
9/9/9/9/9 Seconds
ThreshThe Box [ R ]
Trap enemies inside walls that slow and deal damage if broken.
Creates a prison of spectral walls around himself. Enemy Champions who walk through a wall suffer 250/400/450 (+1*AP) magic damage and are slowed by 99/50% for 2 seconds, but break that wall.
Once one wall is broken, remaining walls deal half damage and slow duration.
Cost
100/100 Mana
Range
450
Cooldown
150/140/130 Seconds
Chain warden can harvest the souls of enemies that die near him, granting him armor, magic resistance and increased base spell damage.
ThreshShackle [ Q ]
Passive: Deal 0.5*AD-1 magic damage on each hit that builds up when not attacking.
This value is equal to total souls collected plus up to 80/110/140/170/200% of attack damage, based on the amount of time since his last attack.
Active: Grab an enemy, then pull them to you or leap to them.
Throws out his scythe, dealing 80/110/140/170/200 (+0.5*AP) magic damage to the first unit hit and pulling them toward him for 1.5 seconds.
Reactivate this ability to pull Thresh to the bound enemy.
Cost
80 Mana
Range
1075
Cooldown
18/16.5/15/13.5/12 Seconds
ThreshLantern Toss [ W ]
Create a shielding lantern that an ally can use to dash to you.
Throw the Lantern to a point. If an ally near the Lantern clicks it, they pick it up and Thresh pulls both back to him.
Additionally, allies who come near it gain a shield lasting 6 seconds that absorbs up to 60/100/140/180/220 (+0.4*AP) damage. Allies can only receive the shield once per cast.
Cost
40 Mana
Range
950
Cooldown
22/20.5/19/17.5/16 Seconds
ThreshSweep [ E ]
Knock nearby enemies in the direction of your choice.
Deals 65/100/135/170/205 (+0.4*AP) magic damage in a line beginning behind him. Enemies hit are pushed in the direction of the swing, then slowed by 20/25/30/35/40% for 1.5 seconds.
Cast forward to push; cast backward to pull.
Cost
60/65/70/75/80 Mana
Range
500
Cooldown
9/9/9/9/9 Seconds
ThreshThe Box [ R ]
Trap enemies inside walls that slow and deal damage if broken.
Creates a prison of spectral walls around himself. Enemy Champions who walk through a wall suffer 250/400/450 (+1*AP) magic damage and are slowed by 99/50% for 2 seconds, but break that wall.
Once one wall is broken, remaining walls deal half damage and slow duration.
Cost
100/100 Mana
Range
450
Cooldown
150/140/130 Seconds
Other updates would include:
-Aether Kayle skin
~And as always, step up your game!
Yes I know this is late but new supports don't provide much hype.
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